Townscaper Review: Thoughtfully Tiny Town Planning
Townscaper is a thoughtful small scale city builder that understands the small details are the most important thing to get right.
Townscaper is a thoughtful small scale city builder that understands the small details are the most important thing to get right.
Twelve Minutes is a time loop thriller that doesn’t hold together as a mystery, a narrative or in some ways as a game.
Road 96 is a structurally interesting road trip indie game, with a deeply political narrative, slightly muddied by trying to do too much.
Last Stop is almost everything I want from narrative games. An anthology of well presented short stories, each with a solid thematic throughline. It falters slightly with the wrapper story that the whole game comes in, but the experience is a delight for the most part.
A Trufflepig is a type of pig that sniffs through mud and find truffles. The Magnificent Trufflepigs is a grandiose name for a very sedate interactive drama that doesn’t quite reach truffle levels of richness.
We haven’t had a good single player 40k first person shooter in such a long time. Depending on your opinion of Fire Warrior, we’ve never had one. Necromunda: Hired Gun changes that spectacularly.
Biomutant, appropriately, feels like the hybrid blend of so many existing games. But there’s more than a few evolutionary dead ends to deal with in this flawed creation.
Adios is a remarkably uncomplicated game in scope. 90 minutes of conversation and inhabiting a space as a gangster tries to convince the farmer not to give up working for the mob.
NUTS is a superb example of how a single well executed mechanic can mean an indie game punches well above it’s weight.
Hitman 3 is the pinnacle of a story and gameplay design philosophy that has defined this trilogy since 2018. At its best, this gives rise to some truly spectacular sandboxes to play in, and dozens of tools to do that with. At its worst? It becomes a quagmire, signposting the path of “how to have fun”. Hoping you’ll glean enough enjoyment from the six levels of the game to justify the story dragging them down.