Life is Strange 2 had a tough act to follow. The first season was an adventure game based around time travel and decision making with “intensely” loved female teen characters. This is a road trip story starring two Hispanic brothers where the main draw is that the younger of the two must be looked after and taught by the older of the two. For the most part in Episode 1, it’s impressive how well the transition goes.
An atmospheric blend of brawling combat action game and conversation based adventure game, Vampyr is the latest title from Dontnod Entertainment and Focus Home Interactive. Not a perfect game, but one worth your time even if you’re not fascinated by the gothic.
Life is Strange: Before the Storm is a fascinating adventure game that navigates themes of Grief, Teenage Friendship and finding your place in a changing world, all with the signature charm and attitude that’s come to be known of Life is Strange.
Castlevania is a game series based around the troubles of the Belmont family, as they tackle the monsters sent by Dracula to torment the people. The animated series brought to us from Netflix and written by Warren Ellis has been adapted from that core concept. With only four episodes, Castlevania is more of a proof of concept than anything else. Saying that, It’s compelling, hideous and leaves you wanting more.
Need some entertainment over the St Patrick’s Long Weekend? A bunch of Irish Devs have you covered!
The Legend Of Zelda: Breath of the Wild is a love letter to the venerable series. It is a summation of everything that makes the Zelda games wonderful, whilst also making the gameplay fun and approachable for older and newer players alike.
2016 was… not ideal. But there was plenty of good stuff to enjoy and maybe distract. Might as well celebrate them. So, top ten games, plus a few honourable mentions. Here we go:
To put it bluntly, the opening episodes of Walking Dead Season 3 do not inspire confidence in the rest of the season. There’s structural problems, story issues, a really weird sense of camera direction and some odd graphical problems. By now, Telltale’s Walking Dead series has a reputation. There’s good parts, like the first season’s (for the time) excellent narrative and ability to tug on heartstrings with the choices system. There’s also terrible parts, like the second season’s reliance on unrelenting solemnity and shock, and the fact that by now, after using the choices system in so many other games, it’s transparent to the player. Season Three does very little to move on from this.
Sony finally unveil the highly anticipated sequel to one of the greatest games of the last generation. After many leaks and hints by developers and voice actors, See the future for Joel and Ellie below!
Virginia begins by telling the player that the events of the game have been compiled from notes and case files to create the play they are about to experience. Like a play or film, the game lends itself to a variety of interpretations, a situation which the game wildly encourages. Virginia is one of the most blatant attempts by a developer to blend cinematic techniques and games conventions. To the credit of 505 Games and Variable State, they have definitely hit the mark.