What Remains of Edith Finch is now the bar set for all Interactive Dramas going forwards. It’s a compelling anthology of little narratives that build up to much more than the sum of it’s parts.
Life is Strange: Before the Storm is a fascinating adventure game that navigates themes of Grief, Teenage Friendship and finding your place in a changing world, all with the signature charm and attitude that’s come to be known of Life is Strange.
Heat Signature is a fascinating exercise in how well and how quickly you can improvise. You’ll be given a problem to solve. You’ll have a very short time to solve it. You’ll have a limited set of tools. You’re going to come up with some very fun solutions. Or die trying.
Absolver is an online 3D fighting game. In this game the moveset is created by the players, the fights are gorgeous and fluid and it’s all wrapped in a paintstroke aesthetic.
Nidhogg 2, from Messhof, is a 2D duelling game that is built around multi-player combat. Specifically, Nidhogg shines when being played with friends. Whether it’s local couch Co-op or online, fighting against a person you know creates a wonderful experience as you try to best each other in this superb duelling game.
Tacoma is a story you know, in a place you don’t. The characters are familiar and real, but the setting is literally otherworldly. It is the story of ordinary people in an extraordinary situation. Tacoma is a first person interactive drama from Fullbright. You play as corporate worker named Amyitjyoti (Amy) Ferrier. You’ve been sent to gather the Onboard Management AI from the abandoned Tacoma Space station. You’ve been hired to go and gather all the recordings of the crew, to find out what happened to cause the station to stop functioning a few days ago.
Kingdoms and Castles is a charmingly cute medieval city building indie game from Lion Shield Studios that also features tower defence elements.
Tokyo 42 is a stunningly realised depiction of a neon Pan-Asian future city. It’s also a great indie game built around clever camera controls and some really good shooting gameplay. Plus an excellently flappy coat.
Thomas was Alone is a short, indie puzzle platforming game created by Mike Bithell as a browser game in 2010, and then again on PC/OSX in 2012. Since then it’s been ported to almost every system available. So why are people so willing to buy and rebuy this game after so many years? And Why do we recommend it?
Need some entertainment over the St Patrick’s Long Weekend? A bunch of Irish Devs have you covered!