Roadwarden Review: A Modern Classic
Roadwarden feels like something that should have been part of the canon of great text based RPGs. A modern classic of the fantasy genre utterly confident in its players.
Roadwarden feels like something that should have been part of the canon of great text based RPGs. A modern classic of the fantasy genre utterly confident in its players.
Unambitious to a fault, Saints Row doesn’t want to do anything but return to the era of 2010s Open World Games and seemingly set the stage for a brand new group of Saints. And I’m on board.
For all it’s been reduced to being “The Cat Game”, Stray ends up being a visually stunning classical indie puzzle platforming adventure.
Citizen Sleeper blends wonderful art, narrative storytelling and meaningfully thematic gameplay in a way that is so confidently designed it’s hard not to be impressed.
Sifu is every Martial Arts film you’ve ever watched, but now in playable form. Unfortunately actually playing Sifu isn’t quite as pleasant as that might sound.
Kena: The Bridge of Spirits is a beautiful debut indie title unfortunately frustrated by flat design decisions and storytelling.
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It would be easy to dismiss Lake as another example of the “Pastoral Saviour” genre, akin to Animal Crossing/Stardew Valley. A stressed city slicker takes a break and goes out to the country to find themselves, their love and reset their life. They fix their life, and bring a little modern culture back to the boonies. You know this plot, because it’s also every other Hallmark movie. But that would be doing Lake a disservice. Because it is sort of that, but presented so beautifully and interrogated in such a meaningful way that it’s hard not to fall for the quiet pines and placid Lake.
Twelve Minutes is a time loop thriller that doesn’t hold together as a mystery, a narrative or in some ways as a game.