Geek Errant Reviews: Clustertruck

September 28, 2016 Conor 0

Jump. Jump. Slow Time, pivot in the air, the truck below is about to flip. Wait one, bounce off airborne truck, realise target truck is not going to be fast enough. Slow time. Grapple to trucks packed together. Bounce. Jump. Sprint jump to clear the goal. One level in Clustertruck. Maybe ten seconds of gameplay. How fast can you react? Clustertruck is a fast paced first person platforming game developed by Landfall Games and published by tinyBuild Games. The player starts on top of a convoy of erratically moving trucks. They can’t touch the environment objects or the floor. They must reach a goal at the end of the level as quick as possible. That’s the core gameplay objective.

Geek Errant Reviews: Virginia

September 23, 2016 Conor 1

Virginia begins by telling the player that the events of the game have been compiled from notes and case files to create the play they are about to experience. Like a play or film, the game lends itself to a variety of interpretations, a situation which the game wildly encourages. Virginia is one of the most blatant attempts by a developer to blend cinematic techniques and games conventions. To the credit of 505 Games and Variable State, they have definitely hit the mark.

Pokemon Generations: Animated Nuggets of Nostalgia

September 16, 2016 Conor 0

A surprise announcement last week had Pokemon fans caught off guard, as the Pokemon Company announced the creation of a new online series of animated shorts set within the main game series canon. Today, episodes one and two released,  the first of a series that will be running weekly till December 23rd.  How does the series stack up now episode one and two have been released?

Geek Errant Reviews: Suicide Squad

August 31, 2016 Conor 0

The DC cinematic universe isn’t saved yet. Suicide Squad is better than Batman V Superman, sure. But not a whole lot better. It’s a character piece first and foremost, with some very well acted characters. Just a shame the script and production don’t match up.

No Man’s Sky Review: A Universe of Moments

August 17, 2016 Conor Caulfield 1

No Man’s Sky, from the comparatively small team at Hello Games, is a game balancing on a tightrope. It is both indie and mainstream, confoundingly huge and yet incredibly personal. The game is straddling the lines of two of the biggest genres that exist in modern gaming, and not quite managing to exemplify either.

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Near Death Review: The Martian on Ice

August 3, 2016 Conor Caulfield 0

You are a pilot running supplies to Antarctic Research stations. Your Plane goes down in a storm. You stumble out to try to find shelter. It’s -38C with the wind. You make your way into the nearest base. It’s abandoned. You’re Near Death. An hour and a half later, you’re using the rope lines you’ve been planting to guide yourself through the blizzard. It’s now -80C and you can’t see anything but the mild glow of the base’s wall lamps. You ran out of batteries for your torch when you left the last shelter. You need to reach a safe spot right now. Near Death was created by Orthogonal Games. (previously of The Novelist, a game which has been highly recommended to me) to paraphrase their own words, “it’s not a survival game, It’s a game about survival”. And it is great.

Geek Errant Reviews: Inside

July 12, 2016 Conor Caulfield 0

Inside is a horror based platforming game by Playdead Games. Their previous game, Limbo, is an excellent addition to any library, a game with a simple aesthetic and gameplay that doesn’t demand too much time to enjoy. With Inside, as before in Limbo, they’ve created a deeply unsettling platformer, starring a young boy who wanders through a steadily more unpleasant environment, solving puzzles and doing basic platforming challenges. If you’re good at something, might as well just iterate on it. 

Pokémon Go: The Next Generation of Game

July 11, 2016 Conor Caulfield 0

Pokémon in the real world. The dream since 1998. This app is so close to being that. And yet also so very far away. Pokémon Go is an app for IOS and Android phones. Developed in Co-operation with Niantic, the game uses their experience with Geo-Caching (placing marks on a real map to interact with gameplay) in order to simulate the experience of travelling and catching Pokémon. The game is not a replication of the mechanics of the handheld games, instead choosing thematic and simplified versions of the systems to work for this much larger, multi-player and publicly accessible game. [youtube https://www.youtube.com/watch?v=Qryf2F_QfXg&w=560&h=315]

Lego Avengers Review: Needs more Assembly.

February 10, 2016 Conor Caulfield 1

I really wanted this game to be great. Lego Marvel Super Heroes (the predecessor to this game) was a slightly flawed, but delightfully enchanting entry in the Lego X franchise, with it’s capacity for whimsy, huge cast of Marvel Characters and a whole island of Manhattan to have characters like Spiderman and Hulk fight and wander over.

Lego Avengers is in many ways a step back.

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