An Early Sifu Preview shows Sloclap haven’t lost their touch as I get hands on in this gorgeous martial arts brawler.
Life is Strange is one of my Favourite series. I was a little worried that True Colors would drop beneath a very high bar. I’m so very happy to be wrong.
A Trufflepig is a type of pig that sniffs through mud and find truffles. The Magnificent Trufflepigs is a grandiose name for a very sedate interactive drama that doesn’t quite reach truffle levels of richness.
There was an idea. An idea for a game that would let you play as a group of remarkable characters. A combination of multiple genres in one title to see if they could become something more. Marvel’s Avengers is not quite that game.
It’s so easy to get lost in Mount and Blade: Warband. A game that offers you a world of politicking and trade and system driven combat. One of those games where systems drive everything that’s interesting about the game.
Supermassive Games did something truly special with Until Dawn. They made a game that encapsulates horror films, and the potential of being inside one.
I thought I didn’t really like isometric RPGs. It turns out what I really didn’t like was how most isometric RPGs played. An endless slog of grids and turn based combat getting in the way of enjoying the roleplaying. Disco Elysium is an Isometric RPG. I love Disco Elysium.
Control might not represent the most average day for Jesse Faden. Finding the secretive government organisation that took your brother all those years ago could be cause for celebration. Finding a dead man, picking up his weird gun and finding that you’re now the paranormally appointed Director of that same organisation could be a point of concern. And that’s before you find out about all of those horrifying mind warping horrors they’ve been studying for decades now. So a rough day then.
With the annual corporate extravaganza that is E3 beginning this weekend, time to work out what’s coming up. The conference is likely to be comparatively weak this year, as we still wait for news of the new console generation to break properly. There are a few fun reveals planned, but it’s always worth remembering that all of this is just fun marketing. Everything we see should be treated with healthy scepticism and an understanding that what we see is not what we will necessarily get.
You’re never more than ten feet away from a rat. This is a well known aphorism about city life. God I wish the rats in A Plague Tale Innocence were ten feet away. Instead they’re clustering around, seemingly mere inches from my character. I can hear their chittering and squeaking as they wait for my meagre torch to go out. I could move out of the shadows to the safety of a brazier, but then I’d be seen by the guard. Instead I time my movement wrong, step too close to the and as the music swells, I am devoured by clambering rats in a verminous maelstrom of teeth and claws. A Plague Tale Innocence is wonderfully unpleasant and exhilaratingly tense.