Hitman 3 is the pinnacle of a story and gameplay design philosophy that has defined this trilogy since 2018. At its best, this gives rise to some truly spectacular sandboxes to play in, and dozens of tools to do that with. At its worst? It becomes a quagmire, signposting the path of “how to have fun”. Hoping you’ll glean enough enjoyment from the six levels of the game to justify the story dragging them down.
There are certain games that just immediately sell the core concept. They tap into an ideal or truth that is universally known and make a fun game from it. House House have managed to accomplish this in Untitled Goose Game. Known Truth: Geese are Horrible. Known Truth: Being a Horrible Goose for a few hours is a hilarious exercise.
Thomas was Alone is a short, indie puzzle platforming game created by Mike Bithell as a browser game in 2010, and then again on PC/OSX in 2012. Since then it’s been ported to almost every system available. So why are people so willing to buy and rebuy this game after so many years? And Why do we recommend it?