Spider-Man is the best superhero game that exists right now. It earns this title for so many reasons. Not just the superbly realised world of New York. Not just the simple yet challenging character action combat. Not even the intuitive webswinging that anchors the whole game. Spider-Man is the best superhero game because it understands the genre better than any so far. It is a game about being a hero, and doing good.
The E3 EA Conference 2018 was very much muted this year. Not a whole lot of things we haven’t seen. The whole delivery here appeared to be based around making as little fuss or promise as possible, while still trying to show off the newest games
Four Heroes. Around a thousand enemies. One of the most satisfying co-operative experiences of the year. Vermintide 2 is a blast of a game.
Life is Strange: Before the Storm is a fascinating adventure game that navigates themes of Grief, Teenage Friendship and finding your place in a changing world, all with the signature charm and attitude that’s come to be known of Life is Strange.
Shadow of War is a game that demands the player’s attention. It is brash and loud, hurrying the player along a path of constant engagement Not a moment goes by without a prompt or an icon or a mission or an encounter with enemies. This isn’t necessarily a bad thing, I’ve had a great deal of fun playing, but it is utterly exhausting.
Absolver is an online 3D fighting game. In this game the moveset is created by the players, the fights are gorgeous and fluid and it’s all wrapped in a paintstroke aesthetic.
Time for the annual event that is E3. And thus here come the E3 EA Predictions 2017! EA has been very clear about what we’ll be getting in our first E3 conference of the year. We’re getting 6 Games confirmed, as well as potentially 2 unannounced games.
Tokyo 42 is a stunningly realised depiction of a neon Pan-Asian future city. It’s also a great indie game built around clever camera controls and some really good shooting gameplay. Plus an excellently flappy coat.
Thomas was Alone is a short, indie puzzle platforming game created by Mike Bithell as a browser game in 2010, and then again on PC/OSX in 2012. Since then it’s been ported to almost every system available. So why are people so willing to buy and rebuy this game after so many years? And Why do we recommend it?
Need some entertainment over the St Patrick’s Long Weekend? A bunch of Irish Devs have you covered!